miercuri, 20 ianuarie 2010

Science Officers

Science Officers are all about buffs and debuffs both in Space and on the Ground. While commanding their ships Starfleet and Klingon Defense Force Scientists have access to Sensor Scan at Tier 1, which debuffs the target and lowers its damage resistance while at the same time increasing the Officer’s Perception (Stealth Detection). Later on one can access the Subnucleonic Beam which increases the cooldown of all Captain and Bridge Officer powers of the targeted ship.

When it comes to Ground options, a Science Officer gets Tricorder Scan, simply a copy of Sensor Scan, Neural Neutralizer which Placates nearby enemies (Placated targets do no attack the Officer or his allies unless attacked first), and later on Dampening Field which debuffs the Energy damage dealt by enemies in the field.


A Science Officer on the Ground fills a variety of roles depending on his Kit, from crowd controller, debuffer to a healer. Perhaps the most important role a Scientist can play as part of a PvP team is that of Doctor. Medical Tricorder is a large, short cooldown, single target heal that also provides a huge boost to damage resistance (starting at 50%) for a few seconds. Other skills include Triage which has a longer cooldown but an AoE healing effect. On the other hand, if a Science Officer prefers a more offensive role he can pick up Stasis Field and use it to Hold adversaries in place or Sonic Pulse and other AoE Skills to damage, knockback or debuff his victims.

It is unusual to find Science Officers in the Klingon Defence Force as they have no specialized Science ships to use. Still a good Science Officer can make a scary Bird of Prey or Raptor Captain, especially when using his debuffs to compliment the incredible damage that the Escorts can put out.

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